AI Insights · Timothy · January 2022
Top 5 First Person Games in Poland: Q4 2021 Performance
Discover the performance trends of the top 5 first person games on a unified platform in Poland during Q4 2021, including downloads, revenue, and active users.
During the fourth quarter of 2021, the top five first person games on a unified platform in Poland showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each app's performance, with data sourced from Sensor Tower.
Fishing Clash: Sport Simulator from Ten Square Games S.A. saw its weekly revenue peak at around $51K in late November, with a steady increase throughout December, reaching approximately $46K in the final week. Weekly downloads experienced a sharp decline mid-quarter, dropping from 7.5K at the start to around 2.7K by the end of December. Active users followed a similar declining trend, falling from about 19K to 12K over the quarter.
Call of Duty®: Mobile by Activision Publishing, Inc. displayed robust revenue growth, peaking at $32.7K in mid-December. Weekly downloads showed a general upward trend, starting at approximately 5.8K and ending at 6.7K. Active users remained relatively stable, fluctuating around 70K to 80K throughout the quarter.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. experienced a decline in weekly revenue, starting at $20.4K and dropping to around $18.2K by the end of December. Downloads followed a similar downward trend, beginning at approximately 11K and decreasing to about 5.6K. Active users also saw a decline, dropping from 50K to around 33K over the quarter.
Minecraft by Mojang showed consistent revenue growth, peaking at $23.2K in the final week of December. Downloads remained fairly stable, with minor fluctuations around 1K to 1.3K throughout the quarter. Active users saw a slight increase, ending the quarter at approximately 67K, up from 57K at the start.
Hunting Clash: Shooting Games from Ten Square Games S.A. saw its weekly revenue peak at $15.6K in mid-December. Downloads showed a significant drop from 7.1K at the start of the quarter to about 3.7K by the end. Active users declined from 15.7K to around 9.8K over the same period.
For more detailed insights and data on these games, visit Sensor Tower.